Judging from the screenshots, the game still has a cartoony look to it that the previous game had. There is no way I will be getting an Xbox One, although it is worth mentioning Zoo Tycoon 2 on the PC contained less than both of the games, so it is unlikely to be a major annoyance. Personally, I don’t really care about the omitted features, but I do find it annoying the Xbox One version contains far more animals than the Xbox 360 version. Not much has actually been revealed so far, but from what I can gather, the Xbox 360 version contains much less content than the Xbox One version, which contains Xbox live functionality along with kinect-based minigames and more than 100 animals, in contrast to the Xbox 360 version, which doesn’t contain the features stated along with only around 65 animals. Two months back, posted a few new screenshots (pictured here). You may have remembered a few months back I talked about the new Zoo Tycoon game due to come out on Xbox One and Xbox 360 this month. This is probably my most favourite model created for the project so far.Īny suggestions or advice? Leave me a comment! Probably the most complex model so far, I decided to create a ribcage to show just how harsh and dry my desert really is. I like how it turned out overall, but I think the texture could use a little work. I originally planned to have grass surrounding it, but couldn’t find a way to do it effectively.
It turned out pretty well, although I think the flower could use a bit of work. I decided to go for a smaller-sized cactus as I needed a smaller plant other than grass that I could use.
Below are the models I have already made. I have already created a few props using 3ds Max, and plan on creating more, such as an old, wooden wagon or maybe even a cow skull. I decided to do a UDK level, as it is pretty straightforward and I already have a bit of experience using the engine.
As I’ve said in a previous, for one of my many college assignments I am required to create a playable mod for a game.